Backgound

Trade is a part of the game I have always taken for granted. I have never really taken the time to investigation how much it costs to set-up and what the likely returned could be from such a network.

To create a sea going trade network you will require the following:

  • Coastal provinces with tradable resources
  • A ports to allow for imports and exports
  • A navy to create the shipping network
  • Trade buildings to buy and sell the goods

For this example I am going to use Poland as my faction. I have started the game on the early era and I have invaded Pomerania and Sweden as both provinces are rich in tradable resources. I am going to use these two provinces and create a trading network with Denmark, who has a port, and then with the third ship I produce I will advance into the North Sea and trade with Northumbria in England as it also has a port.

Construction cost to setup a three ship three port trading empire

Desc Cost Qty   Total cost
Ships 700 3 2100
Port 750 2 1500
Shipwright 400 1 400
Merchant 1000 1 1000
trading post 800 2 1600
keep 1000 2 2000
fort 400 2 800
  TOTAL COST   9400
Generated income per turn 286
expense per turn 80
  PROFIT PER TURN   206
Payback in Years                   ( Cost divided by profit ) 45.63

As can be seen from the above table three ships and two ports are not that profitable, as it will take 45 years to payback the initial investment.       I appreciate that some of these buildings do have other uses and are prerequisite for other building advancements, but for this study they are needed so I will include them in the cost model.

My next advance will be to add Prussia to the equation and see what a third port does to the profitability and payback.       Prussia only has one resource to trade, so I would imagine that adding a third port to trade with 3 foreign ports would make some difference

Construction cost to set-up a three ship three port trading empire
Desc Cost Qty   Total cost
Ships 700 3 2100
Port 750 3 2250
Shipwright 400 1 400
Merchant 1000 1 1000
trading post 800 3 2400
keep 1000 2 2000
fort 400 3 1200
  TOTAL COST   11350
Generated income per turn 338
expense per turn 80
  PROFIT PER TURN   258
Payback in Years  ( Cost divided by profit ) 43.99225

As can be seen it makes very little difference in the overall payback.       Profit per turn has increase by 56 florins but the construction cost has increase by 1950 florin.

The next suggestion is to add another ship into the next work, hopefully this should make a significant difference.

Construction cost to set-up a four  ship three port trading empire
Desc Cost Qty   Total cost
Ships 700 4 2800
Port 750 3 2250
Shipwright 400 1 400
Merchant 1000 1 1000
trading post 800 3 2400
keep 1000 2 2000
fort 400 3 1200
  TOTAL COST   12050
Generated income per turn 593
expense per turn 140
  PROFIT PER TURN   453
Payback in Years  ( Cost divided by profit ) 26.6
trade network fin

The addition of an extra ship into the network has had a dramatic effect on the income and payback.  The fourth ships has joined a further 3 ports to the network resulting in an additional 195 florins profit per turn.  The payback time has also almost halved.

So to summarise, trade can be very profitable, it is best to select provinces with large trading resource, the likes of Sweden, Flanders and Constantinople, once you have selected your major provinces the next objective would be to build a large fleet of ships, the more ports you can get into the trade network the more money can be generated and the quicker you will payback the investment it took to create such a network.